Additionally, every character has room to carry two guns, a talisman, and two pieces of consumable gear like dynamite and health-restoring beans. ![]() Dealing the cards is another strategic axis, since there’s a limited supply and higher poker hands correspond to better abilities. The second time around, I paid more attention to defensive positions and sight lines for a satisfying victory.Įach of the four party members has unique abilities, which can be further modified through a companionship system and by assigning playing cards discovered in non-combat encounters. The first time I tried assaulting a bandit encampment, I over-extended my forces and ended up being whittled down one-by-one. Ricocheting pistol bullets off hardened targets like anvils and chandeliers gives crackshots a chance to bypass defensive positions. Careful use of cover between rampages is the safest way to avoid a visit to Boot Hill. With maneuvers like this, Hard West II would seem to support a shoot-first approach. Teleporting a hapless sniper into the middle of a Bravado-fueled shootout isn’t just possible, it’s encouraged! Adding further gas to the fire, Flynn starts with the ability to swap positions with visible enemies. Bravado kills chain, allowing well-positioned gunslingers to mow down mobs of weakened enemies. However, killing an enemy enables Bravado Mode, which immediately restores a character’s action points. ![]() Moving, attacking, and special techniques require action points, which restore every round. Pretty soon Gin, Indian bruiser Laughing Deer, and hex-inclined Flynn join forces with Old Bill, a literal dead man walking.Ĭombat will be familiar enough for tactical RPG fans jump right in, but also has plenty of innovation. The train’s full of monsters, the conductor’s not who he seems, and Poor Choices are made. Gin Carter and his posse ambush a most peculiar line and get more than they bargained for. The beta build for Hard West II starts with a train robbery. Even the brief taste provided by the beta build suggests a mix of carefully measured battles and character moments, with mechanical and narrative heft. However, this time the story locks on a single band of outlaws and the repercussions of a train job gone bad. Like last time, unforgiving shootouts are the bloody heart of it all. Ice Code Games is building on lessons learned the first time around for Hard West II in another visit to an American West haunted by demons, witches, and uncanny science. Even the brief taste provided by the beta build suggests a mix of carefully measured battles and character moments, with mechanical and narrative heft.īack in 2015, Hard Westshot, schemed, and bled its way to turn-based, tactical success on the PC.
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